By Jerome DiMarzio
This brief ebook walks you thru the method of making cellular video games utilizing the recent Android Studio IDE. Android Studio video game improvement introduces you to the most important instruments in Android Studio and offers you the data you want to increase video games in Android Studio. This booklet takes you from fitting Android Studio, via exploring the IDE to making a brand new undertaking and developing GitHub as a VCS. you are going to then be good outfitted to take on the game-development subject matters that make up the remainder of the e-book. you are going to find out about OpenGL ES and the way to accommodate polygons, sooner than learning picture loading and sprite sheets. the ultimate 3 chapters disguise subject matters very important to profitable video game improvement: interactivity. you will achieve talents in studying person enter, responding to that enter with in-game circulate, and detecting collisions.
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Additional resources for Android Studio Game Development: Concepts and Design
Recycle(); } This class takes in an int texture, which is going to be a pointer to a resource in the res/drawable folder. You will pass this in from the game loop later in this section. glTexParameterf(GLES20. GL_REPEAT), the GL_REPEAT causes the texture (image) to repeat itself when it is moved on the polygon that you are mapping it to. Think of it as wrapping paper that you are moving across the outside of a box: as you move the paper in any direction, the image will continue to repeat. To prevent the image from repeating, use GL_CLAMP_TO_EDGE.
Info 54 CHAPTER 7: Loading Images and Spritesheets Figure 7-1. The star field image Adding the Image to Your Project Before you can use the image, you need to add it to your project. There are two things that you must confirm when adding an image to your project. First, the size of the image needs to be a multiple of 2 for OpenGL ES to work with it properly. This means that your image must also be square. The star field in Figure 7-1 is a 512×512 image. I have made it a habit to load all of my images at 512×512.
Many developers tend to experience headaches and eyestrain from hours of looking at the default colored text on a white background. Changing the code editor background to black can help with this. info 22 CHAPTER 3: Exploring the IDE Android Studio provides a editortheme to help developers change how this window looks. From the File menu, choose Settings. This opens the Settings window shown in Figure 3-5. Figure 3-5. The Settings window From here, select Editor and Colors & Fonts. The Scheme drop-down lets you pick the Darcula theme.